Videogames I played in 2010 – retail games

2010 was a year in which I noticed a change in my attitude to videogames: I became more interested in the principles and mechanics behind videogames rather than particular titles themselves. Increasingly, I used games as time-fillers, distractions and OCD tasks rather than as prime-time entertainment. Also, I completely tired of game narratives. Here are [...]

Assassin’s Creed: Brotherhood (Ubisoft)

Far from the expansion pack that many expected, this is the definitive Assassin’s Creed game so far. It’s as beautiful as the series has always been, and the character animation is superb – but this time Ubisoft have layered dozens of game types on top of the basic quests. As many reviewers have noted, it’s [...]

GetGlue is a foisting machine

In the last week or so I’ve been playing around with GetGlue, a new recommendation and social networking site that covers all media (i.e. film, TV, books, music, general topics).

Every Day the Same Dream (Paulo Pedercini, 2009)

I already posted about this game on my serious games blog, but it definitely bears repeating. Every Day the Same Dream is a beautiful independent game from Paolo Pedercini as an entry to the Experimental Gameplay Project. Illustrating the tedium of routine office work, the game allows few interactions – for example exchanging brief words [...]

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